GamerMade YouTube
GamerMade Facebook
GamerMade Twitter

Heist v3 Featured Hot

Heist v3
Heist v3
Heist v3
Heist v3
Heist v3
Platform Xbox 360
Game Halo: Reach
Online ID CheeseJam

An invasion map I made n Halo: Reach.  It includes a cool bridge, destructible rock wall, an awesome pelican, and a huge Covenant base.

Download Link: Download Now
Custom Gametype Download Link: Download Now

Min. Players: 08
Max. Players: 16
Supported Gametypes: Invasion, Custom Gametype
DLC Required: None (Default Maps)
Canvas Map: Forgeworld
Download Link: Download Now
Custom Gametype Download Link: Download Now

 



Backstory: The Spartans have planned a surprise assault on a Covenant base. They have been dropped just outside the enemy base with limited supplies. They must blast through the rock wall, disable the Covenant's shield generators, and bring the core back to the extraction point. This core will help improve the Spartan's technology, hopefully enabling them to win the war.


This is an overview of the map; I will explain what each point means below (Spartans=red, Elites=blue).


Overview: This is a three stage invasion map. In the first stage, the Spartans have 4 minutes to plant and defend the bomb at the center of the rock wall (B2). The bomb takes 7.5 seconds to plant, 7.5 second to explode, and 3 seconds to disarm. The Spartans only have one spawn (1A), and have two methods of going towards the bomb plant point: the one way teleporter (green dots) and the bridge. They spawn with two mongeese and one loadout: Shotgun, Sprint, 1 Frag Grenade. The elites have two spawn points (1A and 1B) and have one loadout: Sword, Evade, 1 Plasma Grenade. If the Spartans manage to plant and defend the bomb, the bomb explodes, and a large chunk of the rock wall is destroyed.


The destruction of the rock wall.

In the next stage, the Spartans must capture 1 of 2 generators (G1 and G2) to disable the Covenant's base's shields. The round is 4 minutes, the generators take 30 second to capture, and the minimum time left on a generator is 7 seconds. There are three routes to take: down the middle in the open, through the left tunnel into the cave, and through the right tunnel towards the open. The Spartans can choose to spawn from 3 different locations: 2A, 2B, or 2C. They have 2 loadouts to choose from: 1 (Shotgun, Magnum, Sprint, 2 Frag Grenades) or 2 (DMR, Assault Rifle, Hologram, 1 Frag Grenade). The Elites can choose to spawn from 2 locations: 2A or 2B. 2A has a Shade Turret and a mancannon to get closer to the cave (T1), and 2B has a ghost and is closer to T2. The Elites can choose from 2 loadouts: 1 (Sword, Plasma Pistol, Evade, 2 Plasma Grenades) or 2 (Needle Rifle, Plasma Repeater, Drop Shield, 1 Plasma Grenade). If one of the generators is captured, the base's shields go down (left and middle ones in the front, and one by the shadow turret); the backup generators then kick in, protecting the combat rooms (spawn areas).


Generators up.


Generators down.

In the third, and final, stage of the map, the Spartans must steal the core (F1) and return it to the pelican (F2). This stage lasts 5 minutes, with 30 second return time on the core, and 30 second sudden death (all stages have this long of sudden death). The Spartans can choose to spawn from 4 different locations: 3A, 3B, 3C, or 3D. A sniper and a rocket launcher (1 spare clip) spawn at 3A and 3D, a Spartan Laser spawns at 3A, a Warthog spawns at 3A and 3B, and an extra mongoose spawns at 3C. They have 3 loadouts to choose from: 1 (Shotgun, Magnum, Sprint, 3 Frag Grenades) 2 (DMR, Assault Rifle, Hologram, 2 Frag Grenades), or 3 (Grenade Launcher, Magnum, Jetpack, 2 Frag Grenades). Spartans can enter the base through the two front doors, the rock on the right wall, the door on the left wall, or by jetpack! The Elites can choose to spawn from 3 different locations: 3A, 3B, or 3C. A Focus Rifle and Fuel Rod Cannon (1 spare clip) spawn under 3A and at 3B, a Plasma Launcher spawns at 3C, an extra Ghost spawns at 3B (a wall disappears and is replaced with a one way shield door to give another exit for spawn 3B), and a Revenant spawns under 3A. The Elites have 3 loadouts to choose from: 1 (Sword, Plasma Pistol, Evade, 3 Plasma Grenades), 2 (Needle Rifle, Plasma Repeater, Drop Shield, 2 Plasma Grenades), or 3 (Concussion Rifle, Plasma Pistol, Cloak, and 2 Plasma Grenades).

Random Tidbits:
-- There are hard kill zones for when you fall off the map, and soft kills zones in places I don't want you to go (On top of rock wall and cave especially; you can still hop over with a jetpack easily).

-- There is a spiral staircase leading up to the core, or you can jetpack from the sniper tower to the core. There is a mancannon at the base that throws you into the middle of the map, and there are various ramps to get on top of the base's walls.

-- There are health stations scattered at the base and at the Spartan's initial spawn.

-- The first stage is shotguns versus swords; I thought this was an interesting take on invasion!

-- I tried to forge everything as cleanly as possible--lining up everything, while avoiding flashies. Let me know if you see an screw ups!

--Don't forget to choose where you spawn by first choosing a loadout, then pressing up or down on the D-pad! There are cameras at each spawn to check them out too! :)

-- When the rock wall explodes, it is AWESOME.

--The pelican is too cool to just be in stage 3.

More pictures:



The pelican (core return point) and the bridge.


Another angle of the pelican and bridge.


The cave.


Spartan spawn (in stage 3 with adds a Warthog, Laser, Sniper, and Rocket Launcher).


Left side of Covenant base (door unblocked only in stage 3)


Right side of Covenant base (rock spawns only in stage 3)


Top of the spiral staircase where the core spawns.


Inside the Covenant base.


Another angle inside the Covenant base. Notice the shield door (appears when the wall covering it up disappears in stage 3) allowing another exit for players and an extra ghost at that spawn.


One final look at the Covenant base as a whole in stage 3.

Final Notes: This is more of a public test than an official release. I got a few games tested on it, but not as many, or as big of, games as I would have liked. I appreciate and welcome any and all feedback. Thanks for checking out my map! :)

V2 Changes: The changes in v2 were mostly aesthetic. First, I made an awesome pelican near one side of the bridge. It is now the core return point for stage 3. I was going to make it just spawn for stage 3, but I think it is way too cool to only appear during one round. :)

Then, I made the Covenant base more "Covenanty". First, I redid spawn 3A, elevating it and attaching it to the back rock wall (the Revenant and weapons spawn below it). I added portable shields to the outside wall giving it an extra flair too. I also made another entrance to the base on the right wall; a rock spawns in stage 3, allowing players to jump into the base. Finally, I added various cover inside the base, giving a more curvey feel, and providing closer quarters combat.

I still need some more gameplay feedback! If it plays good (and I didn't mess up somewhere), then v2 will be the final release! However, I am sure something will come up that I have to tweak.

Note: The gametype is the same, just with a different description. Also, I updated all pictures and added new ones!

Let me know what you guys think of v2; I love any and all feedback! :)

V3 Changes: For V3, the biggest fix was the spawns. I didn't fully understand how they worked apparently, but now I do. All the spawns are now fully functional with any number of players and all stages.

I also fixed the heavy weapon spawn times, mimicking Bungie's times (for the most part). I changed the Sniper Rifle, Focus Rifle, Rocket Launcher, and Fuel Rod Cannon all from 30 second to 90 second spawns. I also changed the Spartan Laser and Plasma Launcher spawns times from 60 seconds to 120 seconds. This should lighten the heavy weapon usage.

Another entrance to the base was added in stage 3. A rock spawns on the right wall, allowing players to jump into the base.

The gametype was just changed a little. I changed the capture time for stage 2 from 20 to 30 seconds. It seemed like that stage was a little too easy, so I beefed it up a little.

Finally, I added initial spawn loadout cameras--I completely forgot those, whoops! :)

I would now like to announce that this map is finalized--completely done. I think I have improved the aesthetics a lot, tweaked the gameplay into a competitive battle, made the spawns functional, and fixed all (or most) of the little screw ups. If I missed anything, it should be minor. I hope you guys enjoy the map and play some great invasion gametypes on it! Let me know how they go, thanks! :)

User reviews

Average user rating from: 1 user(s)

To write a review please register or log in.
Score:
 
9.0   (1)
 
 
Score:
 
9.0
Was this review helpful to you?
Yes No
0 of 1 people found the following review helpful

wow makes me want to get xbox and this game just for this, does reach have up to 4 ppl split screen and you can use these maps in such, plz leave feedback, even though i hate xbox cause of the online u gotta pay for, and the game choices, i think halo reach, and forza be on my list of games i want just for its creations featur, found farcry 2 on ps3 with the map creations, MAKES ME WANNA GET IT!!! GOOD JOB EXCELLENT LOOK ON YOUR MAP

 

Wish I had Reach

Score:
 
N/A
Was this review helpful to you?
Yes No
1 of 1 people found the following review helpful

Excellent looking map. I love the detail in the write up too! Sorry I couldn't score it though. Really wish I had Reach and a constantly accessible 360. Soon...soon...

Owner's reply

Thanks! You guys don't have an Xbox anymore? :(