What was gonna be the sequel to Vertigo turned into my first attempt at a snowy map. I think it turned out pretty well for both.
Cliff-side? Check. Two asymmetrical bases? Check. Pointless bridge-like structure in the middle? Check. In these ways, it's the same concept as Vertigo but in others, it's entirely different. For instance, the map has far more land space and this allows the inclusion and use of vehicles. Also, there is less verticallity to the map, in general it's much more flat. The paths are much less of a bottleneck too, more open and with much more usable cover. Gameplay flow revolves a lot around which team can control the center structure. If any use or purpose were to be derived from these structures it would probably an oil pipeline related construction.



